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Posts Tagged ‘Physics’

HTML5 Game Physics Moving Elastic Collisions Video 0066

Friday, July 19th, 2013

A Video for the Ojambo.com HTML5 Game Physics Moving Elastic Collisions article.
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Ojambo – HTML5 Game Physics Elastic Collisions Video 0065

Friday, July 12th, 2013

A Video for the Ojambo.com HTML5 Game Physics Elastic Collisions article.
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HTML5 Game Physics Elastic Collisions

Wednesday, July 10th, 2013

HTML5 Game Physics Acceleration And Elastic Collisions

This tutorial is the second in a series about HTML5 game physics. Game character movement becomes more realistic when acceleration is used. Acceleration is the rate at which the velocity of a game character changes with time.

The second tutorial will move the game character vertically downwards according to gravity. Air or fluid resistance will be provided by a set drag coefficient. The bottom will act as a non-moving object for collision with the moving game character.

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Ojambo – HTML5 Game Physics Velocity Video 0064

Friday, July 5th, 2013

A Video for the Ojambo.com HTML5 Game Physics Velocity article.
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