SEARCH

Posts Tagged ‘Collisions’

HTML5 Game Physics Moving Elastic Collisions Video 0066

Friday, July 19th, 2013

A Video for the Ojambo.com HTML5 Game Physics Moving Elastic Collisions article.
Part One of One

(more…)

Tags: , , , , , , , , ,
Posted in Tips & Tricks, Videos | No Comments »

HTML5 Game Physics Moving Elastic Collisions

Wednesday, July 17th, 2013

HTML5 Game Physics Bouncing Elastic Collisions

This tutorial is the third in a series about HTML5 game physics. Game character movement becomes more realistic when multiple collisions are utilized. At each collision, a character will need to reverse or lose some momentum.

The third tutorial will move the game character in different directions after each collision. The bounce effect will be achieved by using a constant acceleration. The canvas sides will act as a non-moving object for collision with the moving game character.

(more…)

Tags: , , , , ,
Posted in Tips & Tricks | 1 Comment »

Ojambo – HTML5 Game Physics Elastic Collisions Video 0065

Friday, July 12th, 2013

A Video for the Ojambo.com HTML5 Game Physics Elastic Collisions article.
Part One of One

(more…)

Tags: , , , , , , ,
Posted in Tips & Tricks, Videos | No Comments »

HTML5 Game Physics Elastic Collisions

Wednesday, July 10th, 2013

HTML5 Game Physics Acceleration And Elastic Collisions

This tutorial is the second in a series about HTML5 game physics. Game character movement becomes more realistic when acceleration is used. Acceleration is the rate at which the velocity of a game character changes with time.

The second tutorial will move the game character vertically downwards according to gravity. Air or fluid resistance will be provided by a set drag coefficient. The bottom will act as a non-moving object for collision with the moving game character.

(more…)

Tags: , , , , ,
Posted in Tips & Tricks | 2 Comments »